Early in the twenty-third century, humanity sent fleets of ships out to the stars, full of intelligent, adaptive robots. The mission: Find new homes for us. The robots were programmed to build new colonies, and signal us when ready.
Colony 337 completed its task successfully. The colony site was fully prepared, and the robots signaled humanity. But no response came back. They waited.
Then something happened. Through faulty programming or a sleeper virus or some other cause, the robots perceived all other robots as a threat. They attacked each other. They defended themselves. Chaos reigned. Nearly all robots were demolished.
Fortunately, the robots are equipped with a low-level automated self-repair system.
Some robots became active again.
Some robots are learning to work together, forming groups to defending themselves against other enemy robots.
You are one of these robots.
How does it work? Each robot has a fixed amount of energy, or turns, per day. Use the turns to to actions, like attach a robot, fortify a force field, or search for resources.
Here is a scaled image the main game page. Labeled items are described below.
Robots have different skills, and can upgrade their skills if they have enough experience.
Most skills are weapon and combat related.
More skills and skill upgrade paths are added as the game is developed.
Robots have a number of inventory slots to store their weapons, chargers, repair kits and other items they may need.
Certain items will wear out after used and have to be replaced.
Sometimes robots need to drop or sell items to make room in their inventory.
Different types of items are added as the game is developed.